DX Magiphone

July 12, 2010

The 2005 Super Sentai series, Mahou Sentai Magiranger, is one of my favorite of the franchise. As such, something I’ve long wanted to add to my collection is the Magirangers’ henshin device, the Magiphone. More than just a henshin device, the Magiphone was central to the casting of all sorts of magical spells in the series.

The exterior of the phone shows gold painted details over a gloss black base. The gold is not reflective nor terribly glossy, but rather matte in finish. This is likely for the best, as it might have been too overbearing otherwise. Prominently featured is the “M” logo of Magitopia, seen frequently throughout the series.

Opening the phone reveals the keypad and screen. The screen is a reflective sticker with a somewhat kaleidoscopic pattern to it. The keys are very well done, made of a single sheet of soft plastic with switches underneath. The resulting effect has a nice feel to it. When the phone is powered on, a red light flashes at the base of the screen, which becomes more important later. Dialing numbers will produce varying beep tones, and pressing the Call button will make a ringing sound until the End button is pressed.

A button on the side of the phone causes the inner part of the screen to flip upward, transforming it to wand mode. The red light that was under the screen now protrudes from the tip. Keying in various codes followed by the Enter button will make the phone repeat the magic words that correspond to the numbers, followed by a sound effect. As it can only remember 4 numbers, only the last 4 numbers keyed will be repeated. The numbers correspond to the magic words as follows:

1 – Maaji
2 – Jiruma
3 – Jijiru
4 – Majine
5 – Jinga
6 – Majiro
7 – Majika
8 – Jii
9 – Majuna
0 – Maji

There are four specific spells that have a unique sound effect, all others get one of several generic effects. Those special spells are as follows:

1-0-6 – Maagi Magi Majio – Mahou Henshin, turn into Magirangers
1-0-7 – Maagi Magi Majika – Mahou Dai Henshin, turn into the Magi Majin
1-2-0-5 – Maagi Jiruma Magi Jinga – Combine the Magi Majin into MagiKing
8-3 – Transforms the MagiSticks into the Magirangers’ individual weapons

Overall, the MagiPhone is well made and pretty fun. It can to some level reproduce almost any spell used by the MagiRangers in the show (aside from the ones from the DialRod and a few oddballs). The flip transformation action is also very satisfying. Very nice addition to a Sentai changer collection.

Among fans of action toys, it’s always the biggest toys in the line that stand out. Whether we’re talking about the “City” Transformers like Metroplex and Fortress Maximus, the G.I.Joe aircraft carrier, or the Technodrome from TMNT, it’s always the big ones. For Sentai and Power Rangers, there’s a tradition going back to the Showa era of the “carrier” robo, a robo so big it actually hauls the others around. Of all the ones that have existed, I think my personal favorite has always been King Pyramidder from Choriki Sentai Ohranger, renamed as Pyramidas for Power Rangers Zeo. His size is impressive even among carrier robos, has a great level of molded detail, and is actually a triple changer. King Pyramidder’s primary function was to carry the Choriki Mobiles (OhRanger Robo) and Red Puncher, though he can also carry OhBlocker. I recently picked up the Japanese versions of OhRanger Robo and King Pyramidder, and have paired them with my trusty old Red BattleZord (Red Puncher) that I’ve had since the days of Power Rangers Zeo.

Choriki Mobiles

Choriki Mobiles

The first mecha created by UAOH for the OhRangers are the Choriki Mobiles. Drawing from the Choriki power of the ancient Pangaean civilization are Sky Phoenix, Gran Taurus, Dash Lion, Dogu Lander and Moa Roader. In comparison to the US version of these toys, the most obvious difference is that Dogu Lander and Moa Roader are pulled by actual metal chains instead of cotton cords. I’m sure there’s some extra paint detailing and/or decals typical of the differences between Japanese and US releases, but I don’t have a US one anymore to compare it to. I always thought these were sort of a unique idea, evoking an image of the Rangers riding into battle on chariots, thus reinforcing the ancient civilization theme.

OhRanger Robo

OhRanger Robo

The five Choriki Mobiles can of course unite into a single humanoid robo, in this case the mighty OhRanger Robo. The gold and blue give a nicely unified and balanced color scheme, while the red on the Wing Head creates a nice accent, rounding out the primary colors (if you count the gold as yellow). While using the Wing Head, OhRanger Robo can summon the Super Crown Sword and defeat monsters with Crown Final Crash. Wing Head isn’t the only power OhRanger Robo can utilize, as the other four Choriki Mobiles also offer their own helmets and powers.

OhRanger Robo Helmets

Gran Taurus’s head becomes the Horn Head, granting the ability to perform powerful charging attacks and discharge lightning from the horns. Dash Lion’s mane becomes the Graviton Head with the power of telekinetically throwing the monsters around. Dogu Lander’s head becomes the Vulcan Head, with vulcan guns that also double as thrusters for maneuvering in space. Finally, Moa Roader’s head becomes the Cannon Head which in addition to the head mounted cannon can also use a tornado attack.

Red Puncher

Red Puncher

The Baranoia Empire’s Machine Beasts soon become too strong for OhRanger Robo to handle alone, and it’s severely damaged. Desperate for a way to combat them until OhRanger Robo is fixed, OhRed calls on Red Puncher. Red Puncher is an earlier robo created by UAOH whose power was too difficult to control and killed its last pilot, thus it was abandoned. OhRed masters it, and adds its considerable power to the OhRangers’ arsenal. Shown here is my American version Red BattleZord, though as far as I know the differences are minor if any. The toy has a motorized feature where the arms move in and out like pistons to simulate punching or the “recoil” of the cannons in the wrists.

Buster OhRanger Robo

Buster OhRanger Robo

Particularly nasty baddies may need to be finished by an attack stronger than what OhRanger Robo or even Red Puncher can muster on their own. In these cases, Red Puncher can attach to OhRanger Robo to form Buster OhRanger Robo. Red Puncher’s head also becomes the sixth helmet, Buster Head, for OhRanger Robo. In this combined form, Red Puncher’s cannons deliver a super powerful attack called Big Cannon Burst.

King Pyramidder

King Pyramidder

With the arrival of Riki the KingRanger, the OhRangers gain access to their most powerful weapon, King Pyramidder. In its default form, King Pyramidder is an enormous pyramid shaped tank which is also capable of making interstellar flights. A force to be reckoned with even by itself, King Pyramidder can fire a beam from the tip of the pyramid or summon lightning from the heavens. As a toy, King Pyramidder is extremely large, but surprisingly light considering it is mostly hollow to carry the other robos. The arms and head have a tendency to pop out of joint while transforming, but this is much preferable to it breaking so I don’t mind this much. One interesting aspect is the rotating locks on the hips, labeled with obvious stickers to make sure to set the locks after extending the legs. This is so it doesn’t collapse and pinch your fingers when you stand it up. I think concerns like this are why such large action toys aren’t produced much anymore, since a bigger toy can more easily cause injury. It’s a shame, but understandable in a way. Compared to the American version (which I formerly owned), King Pyramidder has a flecked texture in the yellow areas which helps keep him from looking like a big, flat yellow mass. I think there are a few more paint apps here and there as well.

Carrier Formation

King Pyramidder Carrier Formation

King Pyramidder can carry the Choriki Mobiles in two ways. One is carrier formation, where King Pyramidder extends itself out horizontally, with the Choriki Mobiles and Red Puncher riding on top. In this form, they charge at the enemy with all the weapons on the various robos blazing.

Battle Formation

King Pyramidder Battle Formation

The more commonly used method is battle formation. King Pyramidder transforms into a gargantuan humanoid robo, and the Choriki Mobiles move into special docking bays inside of it. Finishing the formation is Red Puncher, standing on a platform on King Pyramidder’s back with Puncher’s cannon arms coming up over its shoulders. The docked Choriki Mobiles power up King Pyramidder for the OhRangers’ ultimate attack, the Super Legend Beam. After its introduction, OhBlocker can take the Choriki Mobiles place inside King Pyramidder, though it remains in its fully combined form instead of splitting into its component robos. The toy in this form stands an imposing 19″ in height. The scale of it is driven home in the show where they always include a shot of King Pyramidder towering over the monster as it cowers in fear. Epic.

Despite mixed opinions of the OhRanger series itself, I really like the robos from it. Both Buster OhRanger Robo and the various King Pyramidder formations are extremely impressive. King Pyramidder is probably one of my all time favorite Sentai toys, he’s just so massive and imposing. I also like that he has a true “carrier” mode, where the other mecha ride on top where you can see them instead of hiding inside as is often the case. If you find a good deal on these toys in either the Japanese or US editions, I say go for it. They are very nice examples of Sentai mecha with a lot of interaction between them.