2011 is a big year for Super Sentai. It marks the 35th series in the franchise, Kaizoku Sentai Gokaiger. Rather than the method used for Gaoranger (25) and Boukenger (30) where they just got a slightly bigger team-up special. The Gokaigers can take on the form and powers of all 34 previous Sentai teams, in a manner similar to Kamen Rider Decade. That we’ll cover in more detail in the review of their henshin device, Mobirates. For now, let’s look at the mecha — the GokaiMachines.

GokaiMachines

GokaiMachines

Here we have the mecha for the five main Gokaigers. GokaiGalleon, GokaiJet, GokaiRacer, GokaiTrailer, and GokaiMarine. Individually, they don’t do much on their own, even in the show. In the series, GokaiGalleon is the Gokaigers’ home and main method of transportation. The other GokaiMachines nest inside each other, and eventually into GokaiGalleon, but this is not possible with the toys. Their stylings are all pretty boxy, but there’s a good reason for that.

GokaiOh

GokaiOh

The combined form of the five GokaiMachines is GokaiOh! Heavily reinforcing the pirate theme of the Gokaigers, GokaiOh sports a stylish pirate hat and dual cutlasses (GokaiKen). As a combined robot, GokaiOh is very nice looking, with lots of detail all over. The GokaiKen can be attached to holders at his waist in appropriately swashbuckling fashion. The standard Sentai arm joint is employed for the arms and legs, leading to potential for some amusing unintended combinations with older toys. GokaiOh’s main feature is what Bandai refers to as the “Open Gimmick”. By rotating the GokaiDial on GokaiOh’s back, doors on each mecha open like a treasure chest. By default, this only reveals the GokaiHo cannon inside GokaiGalleon, able to perform the Gokai Star Burst attack. This is only the tip of the iceberg, as by meeting other previous Sentai teams, GokaiOh can gain new abilities, referred to as Grand Powers (大いなる力 ooi naru chikara).

PatStriker

Some of these Grand Powers simply deploy an attack or weapon for GokaiOh. Examples would be the Gekirangers causing the spiritual forms of their Geki Beasts to deploy from GokaiOh and attack, or the Boukengers allowing GokaiOh to use DaiBouken’s GoGo Ken. The most significant Grand Powers cause one of a previous team’s mecha to physically appear. The first of these was MagiDragon from MagiRanger, which I deliberately skipped because I found it somewhat silly looking in this incarnation (though I love the original). The second to appear was DekaRed’s PatStriker, from Tokusou Sentai Dekaranger.

PatStriker

PatStriker is shown here with the original Dekaranger version on the left, and the Gokaiger version on the right. For Gokaiger, PatStriker’s details have been reworked slightly, but nothing near the level of MagiDragon. It’s actually substantially slimmed down and looks a lot sleeker. Some Gokaiger specific adornments, like their cross cutlass logo and a somewhat silly rainbow decoration were also added. Armaments are upgraded with twin beam cannons on the front, and gatling guns in each wheel. The fold out grabber arms on the back are no longer present. Like the original, the new PatStriker features electronic lights and sounds. Powering it on causes the same chirp to play as when the SP Licenses are powered on, a nice touch. Pressing the button on top will play either the same siren effect as the original, or the Gokai Change system’s voice saying “PatStriker, hasshin!” followed by the siren again. Both effects also cause the roof lights to flash. Like MagiDragon, PatStriker is able to break apart into five pieces and nest inside the GokaiMachines, preparing to unleash the Open Gimmick.

DekaGokaiOh

DekaGokaiOh

When the GokaiDial is turned using the DekaRangers’ Grand Power, PatStriker is revealed and DekaGokaiOh is formed! A new sound effect is played to mark this new formation. The presence of PatStriker, and especially its lights, on the chests evokes the image of DekaRanger Robo. It should also be noted that for combinations such as this, GokaiGalleon’s door is removable, so it doesn’t hang awkwardly off the front. Pressing PatStriker’s button again will cause it to play a sound effect for the Gokai Full Burst attack, where GokaiOh cuts loose with all of PatStriker’s gatling guns at once.

DekaGokaiOh with pistols

DekaGokaiOh has a variant mode where the doors on the limbs close, and the two front end pieces of PatStriker become twin pistols. In this mode, DekaGokaiOh is able to perform acrobatic gunfighting moves similar to Dekaranger Robo, or DekaRed himself. Dekaranger Robo is also included in this photo for comparison, which also gives an idea of how big GokaiOh is.

GaoLion

GaoLion

A while after PatStriker, the Gekirangers are able to summon GaoLion from Hyakujuu Sentai Gaoranger. GaoLion is much larger than MagiDragon and PatStriker, forming an imposing presence all on its own. Unfortunately (very much so), I don’t have GaoKing, so I can’t show a comparison to the original GaoLion. The styling, as with PatStriker has been changed a bit, most notable the addition of a “handle” between his jet boosters that will come into play later. Powering on GaoLion plays the flute tune used when the Gao Animals were summoned. Pressing the button on top of GaoLion’s head causes four pieces of his mane to stand up, his eyes to light, and one of three growling/slashing effects to play.

GaoGokaiOh

GaoGokaiOh

GokaiOh can separate from its legs and join atop GaoLion’s shoulders to form GaoGokaiOh. This combination is similar to GaoIcarus separating from its legs and combining with an (even more) gigantic GaoLion to form GaoCentaurus. GokaiOh is still able to use its GokaiKen in this form. Turning the GokaiDial will open the arms and chest (though the legs do nothing for now). Though nothing is inside, in the show this would cause the Gokai Animal Heart attack to be fired from the openings.

GaoLion isn’t finished yet. When the Gokaigers gain the Grand Power from Samurai Sentai Shinkenger, GaoLion once again appears. This time though, it separates into pieces and recombines fully with GokaiOh. GaoLion’s pieces can’t be enclosed fully within the GokaiMachines, but that’s OK because they each feature their own Open Gimmick.

ShinkenGokaiOh

ShinkenGokaiOh

When the combination is complete and the GokaiDial turns, panels on each of GaoLion’s parts open and reveal one of the Shinkengers’ respective kanji. At the same time, GaoLion will play an effect of kabuki-style drums often associated with the Shinkengers. GokaiOh’s GokaiKen are combined with the handle from GaoLion’s back to form a large naginata, which is ShinkenGokaiOh’s primary fighting weapon. Pressing GaoLion’s head button will play one of two slashing attack sounds.

ShinkenGokaiOh and ShinkenOh

Like Deka- and Gao- GokaiOh, ShinkenGokaiOh uses some visual cues to evoke the image of the original mecha it’s based upon. The presence of the lion head on the chest (though much larger), and the samurai helmet are the biggest ones. I actually sort of like GokaiOh’s helmet better. One interesting point is that the actual kanji on ShinkenOh were all broken up, and are therefore much more apparent on GokaiOh. ShinkenGokaiOh can also use a scaled up version of ShinkenRed’s Rekka Daizanto to perform Gokai Samurai Giri. The actual size of this weapon on the toy is a little disappointing, and rather too thick, so I tend to display with the naginata instead. ShinkenOh’s DaiShinken is a much nicer weapon.

Overall, I’m pleased with these two additional GokaiMachines. GokaiOh is a bit lacking by itself, but with these two the investment pays of with a lot of fun to be had. The inclusion of electronics even on the smaller PatStriker is really nice. Though GaoGokaiOh is a bit silly, both GaoLion itself and ShinkenGokaiOh are fittingly impressive in person. I recommend GokaiOh in combination with one or both of the other two very highly.

I recently decided, on a whim, to rewatch 2004’s Tokusou Sentai Dekaranger. I’ll be getting to the show itself soon, but while clicking around eBay while watching I found something nice. This is the Master License, a special version of the Dekarangers’ SP License henshin device used by their boss Doggie Kruger. Doggie uses it to become the ultra-badass DekaMaster whenever he feels his subordinates are in too deep.

Since Dekaranger is based around a police detective theme, the SP License is based on a detective’s badge holder. The normal SP License has a white door with black text, but the Master License goes with an all-black color scheme with the text outlined in gold. In its closed form, it has a good size, feeling pretty good even in my adult sized hand. It may actually be 1:1 scale to the show. In use, the license has three operating modes, selected by a slider switch on the side. This switch physically releases 3 layers of flaps depending on where it’s positioned, giving the illusion that the interior of the license changes for each mode. It’s a clever effect, and works really well. Also, the classic cool move with a detective’s badge is to snap it closed by flicking your wrist, which the license will do, though it may take a bit of practice to flick it shut with all three flaps open.

The first mode is “Change”. This is the mode used to actually transform into DekaMaster. The Master License features a variant of the Dekaranger badge that incorporates Doggie’s rank insignia. Below, you have a sticker showing DekaMaster’s ID information. It also includes a blank ID sticker if you wanted to fill your own info in and make the license truly yours. There is a small bit of Engrish here. DekaMaster’s sword is named D-Sword Vega (his rival had its counterpart Sword Altair). This is misspelled as D-SWORDBEGA on the Master License. When you open the license in Change mode, you get the standard henshin effect, but there is a wolf howl mixed in since Doggie is, literally, a dog alien from the planet Anubis. Pressing the button again just produces a police siren by itself, as it does in the show when the Dekarangers flash their badge at the end of their intro speech.

The second mode is phone. This is where the main functional difference is between the Master License and the standard SP License. Opening the license in Phone mode causes it to make a phone ringing sound until you press the button again. On the standard SP License, pressing the button again just yields a series of beeping sounds. On the Master License, you randomly get one of 11 voice clips from the 5 main Dekarangers, which is pretty neat. This is probably the main reason to opt for the Master License over the standard version.

The final, and most interesting mode, is “Judge”. The Dekarangers use this mode to request a verdict from the galaxy’s highest court, whether or not the Alienizer suspects are approved for “Delete”. Opening the license causes it to say “Judgement Time!” and make a ticking clock noise. Pressing the button again causes it to deliver its verdict, indicated by one of two sound effects for guilty or innocent. Of course, since there’s no galactic court for the toy license to contact, it just randomly decides this. The ratio is heavily weighted toward guilty though, since in the show itself they only on rare occasion did not get approval for delete. After all, it wouldn’t be much of a Sentai series if they didn’t blow up the monster. This also makes it more amusing to “judge” your friends and relatives if they don’t realize the odds are so stacked against them.

Overall, I think this is a pretty clever changer. Like the show it comes from, it is pretty unique among Sentai changers. It is neither the traditional wrist changer, nor exactly the more modern phone changer. The real standout is the entertaining Judge mode, justifying your harsh and violent sense of justice… except when it randomly decides not to. I wouldn’t spend a fortune on it though. Regardless of the variant you get, it’s probably not worth more than $40 sealed. If you get a chance to pick it up at a reasonable price though, I recommend doing so.