August 28, 2011
The publication date of this post is August 28th, 2011, the day the final episode of Kamen Rider OOO aired. To mark the occasion, let’s look at something I’ve sunk more money into this year than I care to think about: OOO’s henshin gear!
OOO’s henshin belt is the OOO Driver. “Driver” seems to be the new standard term for henshin belts, a bit of a shame they don’t come up with more unique names anymore. Names aside, the OOO Driver itself is pretty nice. The buckle is glossy black and silver with metallic blue “circuit” detailing. When wearing the belt, on your left hip is a small holder for easy access to up to six OOO Medals. This holder is amusingly styled after the type of belt mounted change holders a vendor on the street might use. On your right hip is the OOO Scanner, where all the electronics and magic really reside. I’ll discuss that more in a bit, but on the belt it has its own holster clip, keeping it securely in place when not in use. The straps for the belt also feature release buttons, allowing them to be easily detached from the buckle for display if you prefer.
The central theme of Kamen Rider OOO is OOO Medals. Each medal bears the crest of a particular animal, and grants OOO a unique power. Medals are primarily classified as Core Medals or Cell Medals, shown above the translucent Condor Core next to the dull gray Condor Cell. Core Medals are the “core” of the beings called Greeeds. Each Greeed has nine cores: 3 head cores, 3 body cores, and three leg cores. Which part of the body the core corresponds to is indicated by bars on the back of the medal: 1 for head, 2 for body, 3 for legs. You can see the back of the Kamakiri Core on the right has two bars, indicating it is a body core. Cell Medals “stick” to core medals to form the remainder of a Greeed’s body mass, and can be created by having a creature called a Yummy feed off human desire. In the context of the toys, Core Medals are made of translucent plastic with a gold painted metal ring. These medals feel very substantial when held, and are very nicely made.
Cell Medals are made from simple, unpainted gray plastic. This indicates their relatively lower value, and are not functionally interchangeable with the Core Medals. On the back of Cell Medals is a large “X”, since they do not activate any power for OOO (though they are utilized by Kamen Rider Birth).
Inside each medal is an RFID chip, which is activated and read when the OOO Scanner passes over it. This is the same technology being applied to credit cards and passports, allowing you to wave them near a pad for them to be read. IMO, this technology is better applied to toys, since the security implications make me cringe.
To use the OOO Driver, load three medals into it. They should be, in order, one head core, one body core, and one leg core. Above we see the three medals that make up OOO’s “default” form: Taka (head), Tora (body) and Batta (legs). In practice, the toy doesn’t really care. Put them out of order, use three head cores, use cell medals, it’ll still work in a basic sense. Once the medals are loaded, the front part of the buckle can be tilted to prepare for scanning.
Take the OOO Scanner, and squeeze the large button hidden inside its grip area. This will cause the scanner to light up and begin making a pulsing standby sound. Starting from your right with the head medal, run the scanner through the track along the bottom edge of the buckle so it passes over each medal in turn. As you pass the medals, the red lights along the front edge will illuminate one by one. If you go slowly, the scanner will announce the name of each medal as you pass. If you go quickly, it will announce them all at the end. Make sure to catch the hidden sensor at the end of the buckle to signal the scanner you’re done. The OOO Scanner will announce the names of the medals, then play a sound effect. The effect you get will either be generic, or a unique “jingle” if you scanned a special combo. The above set is OOO’s default TaToBa Combo. The scanner will play the special jingle for the combo: “Ta-To-Ba TaToBa Ta-To-Ba!” All the other combos are made up by using all three medals of the same color. These single color combos also get a sound effect related to the animal group they represent (screeching bird, buzzing insects, etc.) Here is the list:
TaToBa — Taka • Tora • Batta, OOO default combo
RaToraTah — Lion • Tora • Cheetah, cat combo
GataKiriBa — Kuwagata • Kamakiri • Batta, insect combo
SaGouZou — Sai • Gorilla • Zou, large mammal combo
TaJaDoru — Taka • Kujaku • Condor, bird combo
ShaUTa — Shachi • Unagi • Tako, aquatic combo
PuToTyra — Ptera • Tricera • Tyranno, dinosaur combo (in the show, these medals cannot mix with other medals)
BuraKaWani — Cobra • Kame • Wani, reptile combo (movie exclusive)
To use OOO’s hissastsu techniques, scan the same set of medals you just scanned a second time, and the OOO Scanner will announce “Scanning Charge!” It will then play the combo’s animal noise if applicable, followed by a hissastsu sound effect.
OOO Medal Holder
It’s not long before the number of medals OOO and his partner Ankh are using becomes a bit difficult to manage. They begin to use a special OOO Medal Holder, which of course Bandai produced and sold. For what it is, it’s actually pretty nice. It’s made of the same glossy black plastic with metallic blue detailing as the OOO Driver. It has a really solid hinge, and two slide locks to keep it from spilling open. Inside, it’s lined with a sort of stiff foam rubber with cutouts for 24 medals. The medals fit snugly into the cutouts and do not tend to fall out. For what it is, it’s a pretty nice little piece, and a stylish way to house and protect the investment you made in all those medals. Shown here is my collection, featuring all 18 Core Medals from the TV series, and the Condor Cell which comes with the case itself. These are all the “deluxe” versions of the medals, rather than the gashapon or candy toy versions which are slightly lower quality. Here’s the breakdown of where the deluxe cores come from:
OOO Driver: Taka, Tora, Batta, Kamakiri
Medal Set o1: Lion, Cheetah, Kuwagata
Medal Set 02: Sai, Gorilla, Zou
TaJa Spinner: Kujaku, Condor
Medal Set 03: Shachi, Unagi, Tako
Medal Set 04: Ptera, Tricera, Tyranno
The Cobra, Kame and Wani cores come in Medal Set SP, which I haven’t been able to get ahold of yet. There’s also Medal Set EX, featuring the Cores from Kamen Rider OOO & W feat. Skull: Movie War Core, but their names aren’t actually spoken by the OOO Scanner. A few promotional medals like a kangaroo have also been released as magazine premiums in Japan, and they actually do work, though they aren’t part of any combo.
Though each body medal features a “weapon”, like the Tora Claws or the Kamakiri Blades, only two were released as actual toys: the TaJa Spinner and MedaGabuRyu. TaJa Spinner appears on the left arm whenever the Kujaku Core is used. In form, it’s sort of a small shield, looking like a giant Core Medal featuring the crest of the TaJaDoru combo. Detailing as expected of Bandai’s DX role play toys, is nice, but I feel like its design could use more variation of color. Its overall effect is rather bland. Functionality is also not all that great. There’s a trigger on the hand grip (which may be too small for adult hands). Pushing the trigger plays a sound of a fireball being launched, but a light on the front would have sold this much better.
TaJa Spinner is able to activate its own hissastu attack separate from Scanning Charge. To do this, open the TaJa Spinner and fill it with seven medals of any kind. Close the cover, and pull back the handle. When the OOO Scanner is set in the track at the front, it’ll press a button causing the medals inside to rapidly spin past. After they’ve all passed, push the scanner the rest of the way through to catch another sensor. It will announce the names of the first six medals that passed it, then say “Giga Scan!” After this, the trigger on the TaJa Spinner will play a bigger attack sound effect. Why they include space for seven medals when only six matter is curious. It seems they could’ve spaced them out and adjusted the timing so everything would just work with six, if that’s all the memory in the scanner can handle.
The OOO Driver is great. The medal system allows for a lot of variation, and they’re neat little collectibles. The belt itself is a blast, though the cost to get all the medals can be daunting. Try not to get scalped on the price of the medal sets, they’re not worth more than 1500 yen at most. The TaJa Spinner is a little more lacklustre. I just somehow expected… more. Even just the addition of a light on the front would have been a big improvement. If all you want is the Kujaku and Condor Cores, you may want to consider getting the gashapon or candy toy versions.
August 14, 2011
As discussed in the GokaiOh review, the 2011 Super Sentai is Kaizoku Sentai Gokaiger, a team of pirates who can take the form of all 34 previous Sentai teams. This leads to some pretty wild and varied action scenes as the Gokaigers change forms, powers and therefore fighting styles at will. The method for doing this, of course, is their henshin device: a phone changer called Mobirates.
Mobirates is big. Really big. Sentai phone changers are already much bigger than real-life cell phones. I wouldn’t want to have something the size of the Magirangers’ MagiPhone in my pocket all the time. Even then, as you can see in the photo above Mobirates (left) completely dwarfs MagiPhone (right). Wow. The size is good and bad. Role play toys are typically made under scale to suit children, so it’s nice to have something with some bulk. On the other hand, holding this thing up to your head like a phone demonstrates how ridiculously out of scale it is with real phones. Especially given the part extending out of the back, I would’ve liked to see some sort of holster or method for attaching it to a belt included, as it’s impossible to pocket. Aside from size, Mobirates shows some nice texture detailing in the red areas, contrasting with the smooth glossy parts. The leather-like texture with the gold fittings also helps sell visually the idea that maybe it does come from the high seas of the 17th century.
Open, we see the top “screen” featuring a pair of cutlasses and a small red LED in the center. On the bottom we have a keyhole which serves the phone’s main gimmick, and the keypad in a font reminiscent of the time period of pirates. There’s more of the nice red texture around the keypad, along with some gold detailing around the key hole. Only the white keys work, the star burst in the top center functions as “enter”. There are numerous codes that can be keyed in to make Mobirates call out something, I’ll list a few here.
0001–0035 — Says the name of the appropriate Sentai team, Goranger through Gokaiger
1992, 2001–2005, 2008–2011 — Says “Gattai!”, then the name of the mecha corresponding to that year’s team, followed by one of “Iku ze!”, “Hasshin!” or “Ganbare!” (Odd that Daizyujin is specifically included while DaiBouken and GekiTouja are skipped)
5091 — Hasshin! Go~kaiMachine!
5501 — Hasshin! Go~kaiGalleon!
There are numerous others, including a few somewhat silly holiday greetings, various cheers for the Gokaigers, etc. A full list can be found here. You’ll need to be able to read Japanese to see what each code is, but at least you can see which numbers will in fact do something.
In order to henshin with Mobirates, you don’t actually use the keypad. Instead, you use an item called a Ranger Key. When the 34 previous Sentai teams lost their powers defending Earth from the Zangyack Empire, the powers were sealed in Ranger Keys and scattered throughout the universe. AkaRed was able to gather all the keys aside from the additional (6th, 7th, etc) Rangers and passed them onto Marvelous who became GokaiRed. To begin, they must transform using their respective Gokaiger key. Ranger Keys begin as a little figurine of the Ranger they embody. To turn them into a key, just flip their arms up, then the legs to reveal the actual key part. The Ranger Keys have a decent amount of detail for their size. It should be noted though the ones that come from gashapon or candy toys have stickers instead of painted details.
To activate Mobirates’ henshin mode, insert a Ranger Key, turn it, and of course call out the henshin phrase “Gokai Change!” The cutlasses on top will rearrange to form a crossed image, and reveal the skull/Ranger Key to complete the Gokaigers’ logo. The red LED will flash, and Mobirates will call out the name of the appropriate team followed by a henshin sound. Gokaiger keys have a unique henshin sound, all others use a generic one.
I actually bought my Mobirates as part of the “Narikiri Set” (Roleplay Set) which includes the Gokaigers’ belt GokaiBuckle, and the first additional Ranger Key set. In the show, the Gokaigers are able to think of the key they want, and it will appear from the GokaiBuckle when the big button on top is pressed. Then, they’re able to “Gokai Change” at will into any previous Sentai member (even if it doesn’t match their color or gender). Obviously the toy can’t make things appear from nowhere, but you can put one in beforehand, then take it back out. That’s… all it does. As a belt, it’s large and rather garish. It looks like a championship belt. As part of the set, it’s not a bad inclusion, but I wouldn’t buy it on its own.
Finally, here are the 10 keys that come with the Narikiri Set. For those keeping score, here’s which keys come with what if you buy them separately:
Mobirates: GokaiRed, ShinkenRed, Go-OnRed
GokaiBuckle: GokaiPink, GokaiGreen
Ranger Key Set 01: VulEagle, GaoRed, DekaRed, MagiRed, GekiRed
GokaiBlue and GokaiYellow come with the GokaiGun and GokaiSaber respectively. I have a few more keys on the way, but really you get the idea. As I said before, the keys themselves are kind of nice little collectibles all on their own, but don’t spend more than retail on them. They’re not worth it. Coming in October, Bandai is actually releasing the treasure chest the Gokaigers use to hold the keys. Whether it will be full size and able to contain all 199 keys (should you be insane enough to collect them all), we’ll have to see.
Overall, Mobirates is a pretty fun changer. It is on the expensive side, likely due to its size and the complexity of the Ranger Key system. Hopefully this trend of expensive and elaborate changers won’t continue beyond Goseiger and Gokaiger, but for this special occasion Mobirates has a lot of play value. In addition to the main Ranger Key function, it says all kinds of stuff, and is very well sculpted so it looks great on display.
August 7, 2011
2011 is a big year for Super Sentai. It marks the 35th series in the franchise, Kaizoku Sentai Gokaiger. Rather than the method used for Gaoranger (25) and Boukenger (30) where they just got a slightly bigger team-up special. The Gokaigers can take on the form and powers of all 34 previous Sentai teams, in a manner similar to Kamen Rider Decade. That we’ll cover in more detail in the review of their henshin device, Mobirates. For now, let’s look at the mecha — the GokaiMachines.
Here we have the mecha for the five main Gokaigers. GokaiGalleon, GokaiJet, GokaiRacer, GokaiTrailer, and GokaiMarine. Individually, they don’t do much on their own, even in the show. In the series, GokaiGalleon is the Gokaigers’ home and main method of transportation. The other GokaiMachines nest inside each other, and eventually into GokaiGalleon, but this is not possible with the toys. Their stylings are all pretty boxy, but there’s a good reason for that.
The combined form of the five GokaiMachines is GokaiOh! Heavily reinforcing the pirate theme of the Gokaigers, GokaiOh sports a stylish pirate hat and dual cutlasses (GokaiKen). As a combined robot, GokaiOh is very nice looking, with lots of detail all over. The GokaiKen can be attached to holders at his waist in appropriately swashbuckling fashion. The standard Sentai arm joint is employed for the arms and legs, leading to potential for some amusing unintended combinations with older toys. GokaiOh’s main feature is what Bandai refers to as the “Open Gimmick”. By rotating the GokaiDial on GokaiOh’s back, doors on each mecha open like a treasure chest. By default, this only reveals the GokaiHo cannon inside GokaiGalleon, able to perform the Gokai Star Burst attack. This is only the tip of the iceberg, as by meeting other previous Sentai teams, GokaiOh can gain new abilities, referred to as Grand Powers (大いなる力 ooi naru chikara).
Some of these Grand Powers simply deploy an attack or weapon for GokaiOh. Examples would be the Gekirangers causing the spiritual forms of their Geki Beasts to deploy from GokaiOh and attack, or the Boukengers allowing GokaiOh to use DaiBouken’s GoGo Ken. The most significant Grand Powers cause one of a previous team’s mecha to physically appear. The first of these was MagiDragon from MagiRanger, which I deliberately skipped because I found it somewhat silly looking in this incarnation (though I love the original). The second to appear was DekaRed’s PatStriker, from Tokusou Sentai Dekaranger.
PatStriker is shown here with the original Dekaranger version on the left, and the Gokaiger version on the right. For Gokaiger, PatStriker’s details have been reworked slightly, but nothing near the level of MagiDragon. It’s actually substantially slimmed down and looks a lot sleeker. Some Gokaiger specific adornments, like their cross cutlass logo and a somewhat silly rainbow decoration were also added. Armaments are upgraded with twin beam cannons on the front, and gatling guns in each wheel. The fold out grabber arms on the back are no longer present. Like the original, the new PatStriker features electronic lights and sounds. Powering it on causes the same chirp to play as when the SP Licenses are powered on, a nice touch. Pressing the button on top will play either the same siren effect as the original, or the Gokai Change system’s voice saying “PatStriker, hasshin!” followed by the siren again. Both effects also cause the roof lights to flash. Like MagiDragon, PatStriker is able to break apart into five pieces and nest inside the GokaiMachines, preparing to unleash the Open Gimmick.
When the GokaiDial is turned using the DekaRangers’ Grand Power, PatStriker is revealed and DekaGokaiOh is formed! A new sound effect is played to mark this new formation. The presence of PatStriker, and especially its lights, on the chests evokes the image of DekaRanger Robo. It should also be noted that for combinations such as this, GokaiGalleon’s door is removable, so it doesn’t hang awkwardly off the front. Pressing PatStriker’s button again will cause it to play a sound effect for the Gokai Full Burst attack, where GokaiOh cuts loose with all of PatStriker’s gatling guns at once.
DekaGokaiOh has a variant mode where the doors on the limbs close, and the two front end pieces of PatStriker become twin pistols. In this mode, DekaGokaiOh is able to perform acrobatic gunfighting moves similar to Dekaranger Robo, or DekaRed himself. Dekaranger Robo is also included in this photo for comparison, which also gives an idea of how big GokaiOh is.
A while after PatStriker, the Gekirangers are able to summon GaoLion from Hyakujuu Sentai Gaoranger. GaoLion is much larger than MagiDragon and PatStriker, forming an imposing presence all on its own. Unfortunately (very much so), I don’t have GaoKing, so I can’t show a comparison to the original GaoLion. The styling, as with PatStriker has been changed a bit, most notable the addition of a “handle” between his jet boosters that will come into play later. Powering on GaoLion plays the flute tune used when the Gao Animals were summoned. Pressing the button on top of GaoLion’s head causes four pieces of his mane to stand up, his eyes to light, and one of three growling/slashing effects to play.
GokaiOh can separate from its legs and join atop GaoLion’s shoulders to form GaoGokaiOh. This combination is similar to GaoIcarus separating from its legs and combining with an (even more) gigantic GaoLion to form GaoCentaurus. GokaiOh is still able to use its GokaiKen in this form. Turning the GokaiDial will open the arms and chest (though the legs do nothing for now). Though nothing is inside, in the show this would cause the Gokai Animal Heart attack to be fired from the openings.
GaoLion isn’t finished yet. When the Gokaigers gain the Grand Power from Samurai Sentai Shinkenger, GaoLion once again appears. This time though, it separates into pieces and recombines fully with GokaiOh. GaoLion’s pieces can’t be enclosed fully within the GokaiMachines, but that’s OK because they each feature their own Open Gimmick.
When the combination is complete and the GokaiDial turns, panels on each of GaoLion’s parts open and reveal one of the Shinkengers’ respective kanji. At the same time, GaoLion will play an effect of kabuki-style drums often associated with the Shinkengers. GokaiOh’s GokaiKen are combined with the handle from GaoLion’s back to form a large naginata, which is ShinkenGokaiOh’s primary fighting weapon. Pressing GaoLion’s head button will play one of two slashing attack sounds.
Like Deka- and Gao- GokaiOh, ShinkenGokaiOh uses some visual cues to evoke the image of the original mecha it’s based upon. The presence of the lion head on the chest (though much larger), and the samurai helmet are the biggest ones. I actually sort of like GokaiOh’s helmet better. One interesting point is that the actual kanji on ShinkenOh were all broken up, and are therefore much more apparent on GokaiOh. ShinkenGokaiOh can also use a scaled up version of ShinkenRed’s Rekka Daizanto to perform Gokai Samurai Giri. The actual size of this weapon on the toy is a little disappointing, and rather too thick, so I tend to display with the naginata instead. ShinkenOh’s DaiShinken is a much nicer weapon.
Overall, I’m pleased with these two additional GokaiMachines. GokaiOh is a bit lacking by itself, but with these two the investment pays of with a lot of fun to be had. The inclusion of electronics even on the smaller PatStriker is really nice. Though GaoGokaiOh is a bit silly, both GaoLion itself and ShinkenGokaiOh are fittingly impressive in person. I recommend GokaiOh in combination with one or both of the other two very highly.
July 12, 2010
The 2005 Super Sentai series, Mahou Sentai Magiranger, is one of my favorite of the franchise. As such, something I’ve long wanted to add to my collection is the Magirangers’ henshin device, the Magiphone. More than just a henshin device, the Magiphone was central to the casting of all sorts of magical spells in the series.
The exterior of the phone shows gold painted details over a gloss black base. The gold is not reflective nor terribly glossy, but rather matte in finish. This is likely for the best, as it might have been too overbearing otherwise. Prominently featured is the “M” logo of Magitopia, seen frequently throughout the series.
Opening the phone reveals the keypad and screen. The screen is a reflective sticker with a somewhat kaleidoscopic pattern to it. The keys are very well done, made of a single sheet of soft plastic with switches underneath. The resulting effect has a nice feel to it. When the phone is powered on, a red light flashes at the base of the screen, which becomes more important later. Dialing numbers will produce varying beep tones, and pressing the Call button will make a ringing sound until the End button is pressed.
A button on the side of the phone causes the inner part of the screen to flip upward, transforming it to wand mode. The red light that was under the screen now protrudes from the tip. Keying in various codes followed by the Enter button will make the phone repeat the magic words that correspond to the numbers, followed by a sound effect. As it can only remember 4 numbers, only the last 4 numbers keyed will be repeated. The numbers correspond to the magic words as follows:
1 – Maaji
2 – Jiruma
3 – Jijiru
4 – Majine
5 – Jinga
6 – Majiro
7 – Majika
8 – Jii
9 – Majuna
0 – Maji
There are four specific spells that have a unique sound effect, all others get one of several generic effects. Those special spells are as follows:
1-0-6 – Maagi Magi Majio – Mahou Henshin, turn into Magirangers
1-0-7 – Maagi Magi Majika – Mahou Dai Henshin, turn into the Magi Majin
1-2-0-5 – Maagi Jiruma Magi Jinga – Combine the Magi Majin into MagiKing
8-3 – Transforms the MagiSticks into the Magirangers’ individual weapons
Overall, the MagiPhone is well made and pretty fun. It can to some level reproduce almost any spell used by the MagiRangers in the show (aside from the ones from the DialRod and a few oddballs). The flip transformation action is also very satisfying. Very nice addition to a Sentai changer collection.
July 11, 2010
Among fans of action toys, it’s always the biggest toys in the line that stand out. Whether we’re talking about the “City” Transformers like Metroplex and Fortress Maximus, the G.I.Joe aircraft carrier, or the Technodrome from TMNT, it’s always the big ones. For Sentai and Power Rangers, there’s a tradition going back to the Showa era of the “carrier” robo, a robo so big it actually hauls the others around. Of all the ones that have existed, I think my personal favorite has always been King Pyramidder from Choriki Sentai Ohranger, renamed as Pyramidas for Power Rangers Zeo. His size is impressive even among carrier robos, has a great level of molded detail, and is actually a triple changer. King Pyramidder’s primary function was to carry the Choriki Mobiles (OhRanger Robo) and Red Puncher, though he can also carry OhBlocker. I recently picked up the Japanese versions of OhRanger Robo and King Pyramidder, and have paired them with my trusty old Red BattleZord (Red Puncher) that I’ve had since the days of Power Rangers Zeo.
The first mecha created by UAOH for the OhRangers are the Choriki Mobiles. Drawing from the Choriki power of the ancient Pangaean civilization are Sky Phoenix, Gran Taurus, Dash Lion, Dogu Lander and Moa Roader. In comparison to the US version of these toys, the most obvious difference is that Dogu Lander and Moa Roader are pulled by actual metal chains instead of cotton cords. I’m sure there’s some extra paint detailing and/or decals typical of the differences between Japanese and US releases, but I don’t have a US one anymore to compare it to. I always thought these were sort of a unique idea, evoking an image of the Rangers riding into battle on chariots, thus reinforcing the ancient civilization theme.
The five Choriki Mobiles can of course unite into a single humanoid robo, in this case the mighty OhRanger Robo. The gold and blue give a nicely unified and balanced color scheme, while the red on the Wing Head creates a nice accent, rounding out the primary colors (if you count the gold as yellow). While using the Wing Head, OhRanger Robo can summon the Super Crown Sword and defeat monsters with Crown Final Crash. Wing Head isn’t the only power OhRanger Robo can utilize, as the other four Choriki Mobiles also offer their own helmets and powers.
Gran Taurus’s head becomes the Horn Head, granting the ability to perform powerful charging attacks and discharge lightning from the horns. Dash Lion’s mane becomes the Graviton Head with the power of telekinetically throwing the monsters around. Dogu Lander’s head becomes the Vulcan Head, with vulcan guns that also double as thrusters for maneuvering in space. Finally, Moa Roader’s head becomes the Cannon Head which in addition to the head mounted cannon can also use a tornado attack.
The Baranoia Empire’s Machine Beasts soon become too strong for OhRanger Robo to handle alone, and it’s severely damaged. Desperate for a way to combat them until OhRanger Robo is fixed, OhRed calls on Red Puncher. Red Puncher is an earlier robo created by UAOH whose power was too difficult to control and killed its last pilot, thus it was abandoned. OhRed masters it, and adds its considerable power to the OhRangers’ arsenal. Shown here is my American version Red BattleZord, though as far as I know the differences are minor if any. The toy has a motorized feature where the arms move in and out like pistons to simulate punching or the “recoil” of the cannons in the wrists.
Buster OhRanger Robo
Particularly nasty baddies may need to be finished by an attack stronger than what OhRanger Robo or even Red Puncher can muster on their own. In these cases, Red Puncher can attach to OhRanger Robo to form Buster OhRanger Robo. Red Puncher’s head also becomes the sixth helmet, Buster Head, for OhRanger Robo. In this combined form, Red Puncher’s cannons deliver a super powerful attack called Big Cannon Burst.
With the arrival of Riki the KingRanger, the OhRangers gain access to their most powerful weapon, King Pyramidder. In its default form, King Pyramidder is an enormous pyramid shaped tank which is also capable of making interstellar flights. A force to be reckoned with even by itself, King Pyramidder can fire a beam from the tip of the pyramid or summon lightning from the heavens. As a toy, King Pyramidder is extremely large, but surprisingly light considering it is mostly hollow to carry the other robos. The arms and head have a tendency to pop out of joint while transforming, but this is much preferable to it breaking so I don’t mind this much. One interesting aspect is the rotating locks on the hips, labeled with obvious stickers to make sure to set the locks after extending the legs. This is so it doesn’t collapse and pinch your fingers when you stand it up. I think concerns like this are why such large action toys aren’t produced much anymore, since a bigger toy can more easily cause injury. It’s a shame, but understandable in a way. Compared to the American version (which I formerly owned), King Pyramidder has a flecked texture in the yellow areas which helps keep him from looking like a big, flat yellow mass. I think there are a few more paint apps here and there as well.
King Pyramidder can carry the Choriki Mobiles in two ways. One is carrier formation, where King Pyramidder extends itself out horizontally, with the Choriki Mobiles and Red Puncher riding on top. In this form, they charge at the enemy with all the weapons on the various robos blazing.
The more commonly used method is battle formation. King Pyramidder transforms into a gargantuan humanoid robo, and the Choriki Mobiles move into special docking bays inside of it. Finishing the formation is Red Puncher, standing on a platform on King Pyramidder’s back with Puncher’s cannon arms coming up over its shoulders. The docked Choriki Mobiles power up King Pyramidder for the OhRangers’ ultimate attack, the Super Legend Beam. After its introduction, OhBlocker can take the Choriki Mobiles place inside King Pyramidder, though it remains in its fully combined form instead of splitting into its component robos. The toy in this form stands an imposing 19″ in height. The scale of it is driven home in the show where they always include a shot of King Pyramidder towering over the monster as it cowers in fear. Epic.
Despite mixed opinions of the OhRanger series itself, I really like the robos from it. Both Buster OhRanger Robo and the various King Pyramidder formations are extremely impressive. King Pyramidder is probably one of my all time favorite Sentai toys, he’s just so massive and imposing. I also like that he has a true “carrier” mode, where the other mecha ride on top where you can see them instead of hiding inside as is often the case. If you find a good deal on these toys in either the Japanese or US editions, I say go for it. They are very nice examples of Sentai mecha with a lot of interaction between them.
Time to finish up the Kamen Rider fest I seem to have created on the blog lately. This time, I’ll be talking about the last Kamen Rider henshin belt I intend to buy for the time being. Why am I only interested in the three I talked about here? Well, there are a couple things I’m looking for in a henshin belt. First, I like a nice mechanical action. Something to do with your hands, and that preferably makes a solid mechanical sound when you do it. Setting the Faiz Phone into the Faiz Driver, Kabuto Zecter’s lever, and DecaDriver’s open/close action. Secondly, I like voice feedback. I like it when the belt speaks as you do things. “Exceed Charge”, etc. Not sure why, I just think that’s cool. Lastly, I like it when the belt has multiple functions. Preferably a henshin, a final attack, and something else. As a caveat to that, I generally don’t like card-based systems because it’s a pain in the ass to get the cards. DecaDriver was an exception because of finding that barcode card PDF.
So, that brings us to the Deluxe Kabuto Zecter, which satisfies all three requirements. In the series, an alien species known as Worms appeared on Earth aboard a meteorite that crashed into Shibuya. One of the Worms’ key abilities is the ability to molt out of their pupal form, gaining super speed. In order to combat them, a secret organization called ZECT was formed, which developed the Kamen Rider System. The system consists of an intelligent insect robot that can attach to a belt, brace or weapon, turning their chosen bearer into a Kamen Rider. The Riders had two forms, their initial heavily armored Masked Form, and a Rider Form achieved by shedding the heavy armor. The Rider Form could “Clock Up” in order to match the Worms’ speed.
The main hero of the series was Tendou Souji, played by the wonderful Mizushima Hiro. Tendou bore the Kabuto Zecter, a Japanese kabuto beetle which attached to a belt. Above you can see the belt, which as always with the DX Henshin Series toys, is beautifully detailed. The belt looks great even just like this. The mod I made so I could wear the belt is identical to what I did with the Faiz Driver. A nylon strap with a buckle in the middle is just stitched to each side of the belt.
The Kabuto Zecter itself is a red robotic beetle. There are three buttons along one side where the legs should be. Pressing them will make the Zecter produce one of three random effects. It will say either “Here I am” or “Danger”, or make a flying sound effect. To henshin into Kabuto’s Masked Form, slide the Zecter onto the belt, and it will speak “Henshin” while making a sound effect and light pattern. In this mode, pressing the buttons will just make an effect similar to a train rumbling down a track. I’m not sure what it’s supposed to be.
To change to Rider Form, rotate the Zecter’s horn forward a bit, and it will start to pulse, building faster and faster. Pull the horn all the way to the right, and it will say “Cast Off… Change Beetle!” with lights and sound effects. Pulling this lever is very satisfying, and it makes a nice solid “chunk” sound as the cover expands out. Just as in the show, you can initiate Kabuto’s Rider Kick finisher. Press the buttons in order and it will say “1-2-3” while illuminating one light each time. Close the cover and rotate the horn back, then pull it open again and it will say “Rider Kick!” along with the accompanying effects. Again, very satisfying, and accurate to the show. However, that brings me to my one complaint about this belt — it’s missing a major feature. Remember, the whole point of the Riders in this show was the Clock Up ability… which is completely missing from the various toys (with one exception I’ll get to in a second). The pads on the sides of the belt used to initiate it are just pieces of plastic, there for show. Physically, there’s no real way for them to have electronics unless they each had their own batteries, but then maybe the belt should have been designed differently to incorporate it. You can also close the Zecter and rotate the horn back to its starting position (without doing the 1-2-3), and it will say “Put On” to switch back to Masked Form. Press the release buttons and remove the Zecter from the belt to get a henshin cancel effect, a rare case of such an effect being included.
Though primarily a hand-to-hand fighter, Kabuto also had a hand weapon. This took the form of the Kabuto Kunai Gun, which in Masked Form resembles a hand axe with a pistol built in. This form has a firing sound effect, and the barrel lights up. The light up barrel is a really obvious feature I wish had been included on the DX Ride Booker. The size is a bit of a problem, as it’s much smaller than the show, but that’s generally the case with toy weapons. Still, its a little tight getting my big hand around the grip. The Kunai Gun also comes with a holster that attaches to the right Clock Up pad on the belt.
There are two small buttons you can press, then pull the gun’s barrel out to reveal the Kunai mode, making a nice sound effect in the process. Kabuto wielded this knife in a reverse grip while in Rider Form. The toy actually has a motion sensor that will make blade clashing effects as you swing it around. Like the gun, it’s a little tough getting my hand around the grip. but manageable. If you put the kunai back into the rest of the body, it’ll make yet another sound effect.
The final piece I have for Kabuto is his Hyper Zecter. This was actually first seen in the movie “God Speed Love” where it was initially wielded by Kamen Rider Caucasus. In both the movie and TV series, it falls into the hands of Kabuto who uses it to become Hyper Kabuto, and access the time and space manipulating Hyper Clock Up. It attaches to the left side of the belt using its own special replacement for the left Clock Up pad. This attachment point is similar to those used in many other Rider belts, but actually locks with a button release, which is nice. The horn is swung back toward the body of the Hyper Zecter to initiate “Hyper Cast Off… Change Hyper Beetle” along with appropriate effects. Press the large red button to trigger Hyper Clock Up for a whopping 20 seconds. That’s twice what the Faiz Accel gives you! This is also the only Clock Up feature in any of the Kabuto role play toys. While in Hyper Clock Up, you can swing the horn down again to trigger “Maximum Rider Power” to upgrade your kick, or to work in conjunction with the Perfect Zecter weapon.
Overall, the Kabuto henshin series toys are great fun. Very solidly built, detailed, and aside from the lack of Clock Up, accurate to the show. They’re a great set to have for any Kamen Rider fan, and still decently available due to having been released to the Asian market just last year.
This year’s Kamen Rider series is a big what if story. Specifically, it’s like “What if there was a giant Marty Stu crossover fanfic, but it was done by the show’s actual studio, and it didn’t suck?” That essentially describes Kamen Rider Decade, a celebration of the past 10 years of “Heisei” era Kamen Rider shows.
In the series, a man named Kadoya Tsukasa is Kamen Rider Decade. In order to save his world from collapsing, he must travel to the worlds of the past 9 Riders to completely restore his powers. Decade’s powers are unique in that aside from a few specific attacks of his own, his powers are… everyone else’s powers. Decade can transform into any of the past 9 main Riders and access their weapons, powers, forms and final attacks. If he’s with that Rider, he can also transform them into a weapon for a special combo attack.
Decade’s powers are accessed through Kamen Rider Cards. With the DecaDriver belt in its open position as in the above photo, cards are inserted through the top. The logo of the Rider the card draws from will be visible in the circle at the center of the buckle. At this point, the DecaDriver will speak the class of the card, which is one of the following:
Kamen Ride — Transforms Decade into another Rider. Also used for his initial henshin into Decade.
Attack Ride — Accesses weapons, powers and even vehicles
Form Ride — Switch to one of the Rider’s power up forms. Note, “ultimate” forms are accessed separately with a device to come later.
Final Form Ride — Transforms another Rider into a weapon to perform a combo attack
Final Attack Ride — Use a Rider’s own finishing move, or initiate the combo attack with Final Form Ride
When closed, the DecaDriver will light up in the center, speak the name of the card, and play a sound effect. Unlike in the show, where the specific name of Attack Ride and Form Ride cards is spoken, the toy will only say the name of the Rider to whom the card belongs. “Faiz”, “Agito”, etc. There are specific henshin sound effects that play in conjunction with each main Heisei-era Rider’s Kamen Ride card. Other Kamen Ride cards just get a generic effect.
As with the Faiz Driver, the DecaDriver needs modification to fit an adult. Since the DecaDriver closes at the side of the buckle, and the back separation is just for adjustment, I could do things a little differrently. Most importantly, there’s no need to incorporate a buckle at the back. On one side, I just stitched the strap into place the same way I did on the Faiz Driver. On the other side, I passed it through the adjustment slot, and put the adjustment piece from the backpack back on. The adjustment piece keeps the strap from sliding back through, and also does its intended job of allowing you to adjust the belt’s size.
Decade’s other main piece of equipment is the Ride Booker. Normally hanging at his left side, its primary purpose is as a card holder.
Within, there are two areas to hold cards. The area at the left has space for 3 cards comfortably. You could maybe jam more in, but I’m worried about messing them up. When you pull a card up from this area, it will bump a little switch causing a “vrooom” card drawing sound directly out of the show. The area on the right is much deeper, holding most of your cards, but has no special function.
The Ride Booker also serves as Decade’s personal weapon. The first mode is a pistol. This looks very nice, and very accurate to the show. When the trigger his held down, you get a machine gun sound effect. The Ride Booker’s gun mode can be powered up with the Decade Blast card, though for the toy this has no effect.
The Ride Booker’s second form is a sword. Unfortunately, and likely due to toy safety regulations, the blade is embarassingly short. This comes of worse than most toy swords, since the card holder section is taking up a lot of the sword’s overall length, leaving just a pathetic tip of a blade. I can’t say this looks remotely as good as the gun. Tapping the trigger will make a sword slashing sound effect. The Ride Booker’s sword mode is powered up by the Decade Slash card (though, as with the gun, this does not affect the toy).
Here’s a quick look at the Kamen Rider cards I have at the moment. The 10 Kamen Ride cards all come with the DecaDriver. The Decade Slash card comes with the Ride Booker (but not the Decade Blast, frustratingly). Decade’s Final Attack Ride comes with the Final Form Ride series Kamen Rider Decade action figure. These cards, in addition to being usable in the DecaDriver, are also used for the Kamen Rider Battle: Ganbaride arcade game. In fact, other than the ones that come with toys, those machines are the only way to get the cards. There is a function in them to buy cards from Kivat the 3rd. Unfortunately, there are no boosters, so it’s fairly impossible to get them outside Japan. There is hope for gaijin looking to get the most out of their DecaDriver. Somebody in Japan figured out the encoding on the barcodes and made a PDF with barcode cards you can cut out. There’s also some promo card effects as well as unintended and Easter Egg effects. Pretty nice!
I love the DecaDriver. It only really has one thing that it does, read barcodes, however that one function is really fun. It’s also very solidly made, and makes a very satisfying sound when opened and shut. Details are abound, even in places you can’t normally see. Since this allows you to role play as every main Rider from the past 10 years, how could any Kamen Rider fan not want this?
I recently got one of my personal holy grails. This is a toy that I had thought I’d missed the opportunity to own, which would’ve been unfortunate since it’s the best damn Kamen Rider toy ever. Of course, if you know Kamen Rider, you know I must be talking about the DX Faiz Driver.
In the series, Kamen Rider 555, the Rider Gears were belts and weapons originally designed by the Smart Brain organization to protect the Orphnoch King. Instead, the former CEO of Smart Brain decided to repurpose them a bit. They were sent to members of a group of kids the former CEO had raised years before, with the purpose of using them to defeat Orphnochs. The only catch — they only work for people with Orphnoch DNA.
The center of the Faiz Gear is the Faiz Phone, its power source and control device. Outwardly, it looks like a normal cell phone. On the toy, pressing any random combination of numbers followed by the Call button will make the phone say “Connectioning…” and make a ringing noise and light pattern.
The really fun stuff starts from here. There are a series of codes printed on the screen. Let’s start with the ones that let you use the phone as a gun. Where’s that iPhone app at, huh? On the Faiz Phone, key in 1-0-3-Enter, and the phone will say “Single Mode”, indicating you are in single shot mode. Key in 1-0-6-Enter and it will say “Burst Mode”, indicating that it will now fire in 3-shot bursts. In either case, fold the screen straight back and cock it to the left to turn the phone into the nifty Faiz Phone Blaster. There’s a firing sound and lights moving along the “barrel” when the trigger is pulled. After 12 shots in either mode, it will make an empty sound. Key 2-7-9-Enter and the phone will say “Charge” followed by an effect indicating it has reloaded.
Of course, the main attraction with any Kamen Rider belt is “How do I henshin?” On the Faiz Phone, key 5-5-5-Enter, and the phone will say “Standing By…” and begin making loud, pulsing standby sound effect. Set it into the cradle on the Faiz Driver belt and lock it down, and the phone will say “Complete” and play the henshin sound effect. Dramatic posing is optional, but encouraged. In this mode, you can remove the Mission Memory (the Faiz face logo on the front) and insert it into one of Faiz’s weapons to ready it for battle. Open the phone and press Enter to trigger your “Exceed Charge” finishing moves!
One concern for old fans, especially those of us who are American where everything (especially guts) is bigger, is that the belts are made for kids. There’s very little chance a full grown adult is going to fit into one as-is, unless they are very petite. Luckily, it’s not that hard to work around. For my Faiz Driver, I attached a nylon strap I cut off an old backpack. This strap had one of those plastic clips in the middle as you can see in the previous photo. This was critical for the Faiz Driver as it closed in the back and has no other separation. I simply took a good old fashioned needle and thread, and stitched through some of the pre-existing holes in the belt. On the back side, the thread forms an X pattern. This was extremely simple to do, and holds very well. Also, since it’s just thread, it’s completely reversible if I decide to undo the mod later. I even preserved the adjustment piece in the strap so I can resize the belt at will.
Also on the recent acquisitions list was the Faiz Axel. This item was given to Faiz about halfway through the series, and allows him to access his Axel Form, gaining super speed for 10 seconds. The toy is styled somewhat after a sports watch, but mated to a typical Sentai type wrist changer. Like the belt, it’s made for kids and the watch strap absolutely does not fit around my wrist. The second velcro strap, meant to be farther up the arm, will fit around my wrist. This makes the Axel awkwardly overlap my hand, but it does stay on.
To use, you remove the special “Axel Memory” and insert it into the Faiz Phone in place of the standard Mission Memory. The Axel will say “Reformation” when it’s removed, though this is somewhat inaccurate. In the show, it would say “Reformation” when the Axel Memory was put back, after the Axel’s time was expended. Anyway, press the red start button to begin your 10 second countdown along with a powerful pulsing sound effect. A voice will count down at the very end “3…2…1…Time Out.” You can also use the black button to switch the behavior of the “screen saver” while the Axel is idle, or to play a simple game.
Overall, the Faiz Driver just kicks ass. Yeah, role play toys are pretty high on the geek-o-meter, but this is just one of the most fun toys in my whole collection. It does a number of things, and has fun voice feedback, sound effects and lights. It also was the personal equipment of my favorite Rider, which helps. The Faiz Driver is a worthy buy for any Kamen Rider fan, though it’s heavily sought after and finding a good price on one is tough. I had to buy mine used to avoid selling a kidney for it. Still, I regret nothing.